April Yang
I am a UX designer who innovate and inspire
Fallabingo!
- A bingo game that teaches you fallacies
March, 2014
Fallacies are arguments that based on inaccurate or invalid reasoning. Learning about fallacy can help improve critical thinking and avoid logical errors.
Fallabingo! is a board game that teaches players different fallacy types and improve their fluency of identifying them. We designed this game according to the EDGE framework and applied to many instructional principles.
This game is praised by Prof. Aleven on it’s craftsmanship and reproduction value, and was suggested to be adopted in
college-level logistics class.
This is a course project of Educational Game Design at Carnegie Mellon University.
Teammates: Jamie Crawford
My Roles: Visual Designer | UX Researcher
Contributions: Visual design | UX research
Process: Brainstorming | Prototype | Playtesting | Iteration | Final Design
We brainstormed for more than 20 ideas during the ideation phase. We then narrow our ideas down to the most promising and has the potential of applying most instructional principles.
Brainstorming
We performed 3 playtesting sessions of 4 players each during the design process. We recruited the players from a variety of backgrounds to make sure that this game can be played by people with different knowledge level on fallacy.
Playtesting + Earlier Design Versions
After the game play, we ask all the players to give us feedback and suggestions about the game and ask them if there’s anything unclear during the playtesting session.
Third Version
We created version 3 based on the feedback during previous playtesting sessions to address problems and concerns discovered. We also changed the rule to allow players have discussion about which fallacy type is correct until they reach consensus.
We created version 3 based on the feedback during previous playtesting sessions to address problems and concerns discovered. We also changed the rule to allow players have discussion about which fallacy type is correct until they reach consensus.
Final Design
Here are the rules explaining how to play the game. Players should follow the rules to effectively learn about fallacy. Players can also increase the challenge of the game gradually by playing several different variations.
How to Play
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4
5
Below is the result of evaluation conducted during the last playtesting session. While these results are not conclusive, they do suggest that learning happened during the gameplay.
Evaluation
Player
Number Correct (out of 9)
Pre-test
Post-test
Annie
4
Eric
4
Jonathan
Cindy
4
0
5
6
6
9
Prior to the last playtesting session, each player took a short test on fallacy identification by matching fallacy types to fallacious statements. Following the playtesting session (roughly one hour later), each player was tested again on the same set of fallacy types and statements (reordered).